The Final Boss Fight Without The Baggage

Boss Battle is a One-versus-Many strategy tabletop game that turns that last, desperate RPG showdown into a fast, tactical throwdown. One player steps up as the Boss: a ruthless powerhouse loaded with lethal attacks, traps, and brutal abilities. Everyone else teams up as Heroes, leveling up mid-fight and adapting on the fly to bring the monster down .

The battle begins September 29th

Sign up now to be the first to know when we launch and receive the Spirit Necromancer mini-expansion.

Simple Set Up. Quick to Learn. Tons to Master.

Get into the fight quickly and stay for a deep, tactical game that will leave you both satisfied and itching for more.

  • 5-minute setup
  • About 20 minutes per player
  • 1 to 2 rounds to “get it”
  • Ages 13+

Timing Is Everything

Every card enters the Queue before it strikes, giving both sides a chance to react. Set up devastating combos, disrupt your opponent's plans, or turn a losing fight around at the last second.

You don't just decide what to play. You decide when it hits.

One Boss. Many Heroes.

Boss Battle is built from the ground up for asymmetric 1-vs-many play.

One player becomes the Boss, wielding overwhelming power against the entire table. The Heroes must work together, coordinate their attacks, and find the openings they need to bring the Boss down.

Whether you're the Boss or a Hero, you're always in the fight.

Turn the Fight Around

The battle gets more dangerous with every round.

Heroes unlock branching Level Cards that let them adapt their strategy, while the Boss unleashes increasingly punishing effects that keep the pressure on.

A well-timed play can disrupt a devastating attack, save an ally, or completely turn the fight around.

Each fight feels like the end of a long campaign, distilled into one sharp, replayable showdown.

Massive Replayability, Zero Nonsense

Build your team, choose your Boss, and jump into a completely different fight.

Every Hero brings their own playstyle and branching Level Cards, while each Boss changes how the entire table has to approach the battle.

No booster packs. No chasing cards. Everything you need to build, experiment, and replay is right in the box.

Art That Looks Like a Boss Fight Feels

Boss Battle is packed with bold, hand-drawn artwork built to make every card feel like part of the fight.

From massive Boss attacks to each Hero's abilities, every illustration brings the characters, personality, and chaos of the battle to the table.

Because fighting the final boss should look as epic as it feels.

Ready for the Final Boss?

Boss Battle is coming to Kickstarter September 29.

The Final Boss Fight Without The Baggage

Boss Battle is a One-versus-Many strategy tabletop game that turns that last, desperate RPG showdown into a fast, tactical throwdown. One player steps up as the Boss: a ruthless powerhouse loaded with lethal attacks, traps, and brutal abilities. Everyone else teams up as Heroes, leveling up mid-fight and adapting on the fly to bring the monster down.

We’re Launching Soon

Sign up now to be the first to know when we launch and receive the Spirit Necromancer mini-expansion.

The Queue System: Where Timing Wins Fights

Every card hits a visible order before it resolves. So you are not just choosing what to play, you are choosing when it hits. Plan and play according to what gets added. React and pivot as necessary. With the right play and timing, the boss can ruin the well coordinated plan of the heroes just as much as the heroes can stop a deadly boss combo.

One vs. Many That Stays Equally Overpowered and Balanced

Boss Battle is a One vs. Many where both sides get to feel powerful. The Boss plays like a wrecking ball with control, traps, and punishing abilities. The Heroes play like a coordinated strike team, each with their own deck and identity, that can level up, adapt and adjust strategy as the fight evolves. Each has its own challenges and tense moments along with unique, satisfying, punishing potential plays.

Built For Clutch Moments and Thoughtful Tactics

Three lanes and an ever-shifting sequence order means every decision becomes a tactical push-and-pull between risk and payoff. On top of that, Heroes unlock stronger options over the course of the game, while the Boss reveals more punishing effects. Each fight feels like the end of a long campaign, distilled into one sharp, replayable showdown.

Massive Replayability, Zero Nonsense

Boss Battle scratches that TCG/ECG/CCG itch, except you already own everything you need in the box. Get multiple bosses, multiple heroes, and branching level cards that change how your character grows mid-session. Play endlessly and never worry about buying another booster.

Art That Looks Like a Boss Fight Feels

This world is character-driven, and it shows. Every Boss and Hero looks epic and distinct, with bold designs that make the fantasy realm instantly believable and the table presence impossible to ignore.

Simple Set Up. Quick to Learn. Tons to Master.

Get into the fight quickly and stay for a deep, tactical game that will leave you both satisfied and itching for more.

  • 5-minute setup
  • About 20 minutes per player
  • 1 to 2 rounds to “get it”
  • Ages 13+

We’re Launching Soon

Sign up now to be the first to know when we launch and receive the Spirit Necromancer mini-expansion.